Worked for Zynga as a Unity developer for Game of Thrones: Legends. Dedicated to delivering a flawless gaming experience, resolving bugs, and ensuring optimal performance and user satisfaction. Implementation of crucial game features, including out-of-currency flow, resource management, push notifications, player stats, solo PvP, challenges, daily rewards, daily calendar, in-game navigation, in-game shop, persistency, character selection, character upgrades, and daily tasks, enriching the overall gameplay and user engagement. Collaborated closely with game designers and artists to seamlessly integrate functional UI elements, enhancing the visual and interactive aspects of the game.
Led a project showcasing plates with calligraphy using augmented reality (AR). The aim was to create an engaging experience for users. Oversaw the development of an app that allowed users to view a 3D version of the drawings within the plates through their devices. The end result was an immersive exhibition that merged traditional art exposition with modern AR technology, offering a unique, interactive, and captivating visual experience for users.
Responsible for designing the system architecture, using patterns and effective structures. Also gathered client requirements and guided developers in implementing the necessary tasks. One notable project involved creating a floor simulation in Unity using AR Core technology. The app was designed for a client who needed to simulate drawing a floor using tap commands and the Android camera. Made sure the app featured various floor textures from our database, ensuring it was both functional and visually appealing. Throughout the process, collaborated closely with the client to ensure their expectations were not only met but exceeded. The role combined technical design with effective communication and teamwork, resulting in successful and customized solutions.