Diego LujanGame Developer
Diego is a Game Developer with 7 years of experience developing games and applications using Unity, C#, C++, HL/GLSL, and Firebase for Android & iOS. He has experience as a digital analyst with Google Analytics, Adjust & Mixpanel. He is a self-taught enthusiast, interested in learning new technologies. He has also been around 6 years doing IT solutions as a System Analyst & Software Architect. Additionally, he has knowledge in developing applications using other tools such as Django, React, Python, Node, MySQL, PostgreSQL, and JavaScript.
Certifications
C#
C#
12/14/2022
B2 Upper Intermediate
B2 Upper Intermediate, B1 Intermediate
10/07/2021
Unity Developer
Unity
03/25/2024
Tech stack
C# (7)
Unity (4)
B2 Upper Intermediate
B1 Intermediate
Git (5)
Android (3)
Java EE (3)
Oracle Database (3)
iOS (3)
JavaScript (3)
PL/SQL (3)
Shell (3)
Firebase (3)
Analytics (2)
AWS S3 (2)
Photon (1)
Facebook API (1)
Node.js (1)
AWS Lambda (1)
DynamoDB (1)
C++
Experience
Game DeveloperBigfootGaming
11/2022 - 10/2023

● Lead Game Developer of Temple Run Idle Game with the responsibility of delivering quality game sequel for anticipated players (around 800 thousand only in Android ). ● Developer role in enhancing the SDK by developing and integrating complex functionalities related to backend and API mediation to address challenging use cases, significantly reducing months to days in implementation timelines for various projects.. ● Facilitated meetings with various stakeholders, providing alternatives and solutions related to improvements, legal holes or any possible concern to reallocating valuable meeting hours to development time for our developer team. ● Overseeing DevOps operations for a game with a user base exceeding one million, actively involved in providing robust support. This includes successfully resolving issues for all users since launch.

C#
Unity
AWS S3
Firebase
Git
Android
iOS
Game DeveloperBright Loritos
03/2022 - 06/2022

● Developed and maintained 2 to 8 games in the core application Bright World, implementing SOLID design patterns. ● Expanded the availability of resources from 2 (C# and Unity Components) to 4 (C#, Unity Components, HLSL, and Post-Processing) for transitioning from old render systems to the new pipeline render using Shader Graph ● Data application management with Unity Subscription, Google API, IOS API, AWS, Mysql, DynamoDB.

C#
Unity
AWS S3
Node.js
AWS Lambda
DynamoDB
Git
Back End DeveloperInnova Schools
07/2021 - 12/2021

● Data analytics implementation to increase quality users from 0.6% to 2.2% of buyer persona with the same budget. ● Migration of the core of the game for maintenance ,reducing the time of QA to half. ● Winner of Public Game Award at intercorp FEST 20.

C#
Firebase
Unity
Git
Analytics
Android
iOS
Game DeveloperLa Victoria Lab
07/2020 - 06/2021

● Data implementation on the main game to reduce the coding time investment, to make faster deliveries for Scrum Sprint Development: From 1 edition and maintenance game per Sprint to 4 games edition and maintenance. ● Data analytics implementation to get the insight per day on retention, it helped to achieve from 18% to maximum 30%. ● Programming of data users for educational experiments, +1000 users correctly registered, time tracked and 2 experiments successfully completed. ● Main development of the backend game development.

C#
Unity
Firebase
Analytics
Facebook API
iOS
Android
Photon
Game DeveloperLima Coders
07/2019 - 03/2020

● Game Prototyping ● SDK Development ● Game Engineering Improvements

C#
Unity
Android
iOS
Software ArchitectGlobal Hitss
01/2016 - 12/2018

-Software Engineer Service for Big Telcom (Claro)

Git
Java EE
C#
JavaScript
Oracle Database
Shell
PL/SQL
Education
3D Game SpecialistArtic Games
03/2020 - 12/2020
Bachelor of Systems & Informatic EngineeringSan Ignacio de Loyola University
03/2010 - 12/2015