● Lead Game Developer of Temple Run Idle Game with the responsibility of delivering quality game sequel for anticipated players (around 800 thousand only in Android ). ● Developer role in enhancing the SDK by developing and integrating complex functionalities related to backend and API mediation to address challenging use cases, significantly reducing months to days in implementation timelines for various projects.. ● Facilitated meetings with various stakeholders, providing alternatives and solutions related to improvements, legal holes or any possible concern to reallocating valuable meeting hours to development time for our developer team. ● Overseeing DevOps operations for a game with a user base exceeding one million, actively involved in providing robust support. This includes successfully resolving issues for all users since launch.
● Developed and maintained 2 to 8 games in the core application Bright World, implementing SOLID design patterns. ● Expanded the availability of resources from 2 (C# and Unity Components) to 4 (C#, Unity Components, HLSL, and Post-Processing) for transitioning from old render systems to the new pipeline render using Shader Graph ● Data application management with Unity Subscription, Google API, IOS API, AWS, Mysql, DynamoDB.
● Data analytics implementation to increase quality users from 0.6% to 2.2% of buyer persona with the same budget. ● Migration of the core of the game for maintenance ,reducing the time of QA to half. ● Winner of Public Game Award at intercorp FEST 20.
● Data implementation on the main game to reduce the coding time investment, to make faster deliveries for Scrum Sprint Development: From 1 edition and maintenance game per Sprint to 4 games edition and maintenance. ● Data analytics implementation to get the insight per day on retention, it helped to achieve from 18% to maximum 30%. ● Programming of data users for educational experiments, +1000 users correctly registered, time tracked and 2 experiments successfully completed. ● Main development of the backend game development.
● Game Prototyping ● SDK Development ● Game Engineering Improvements
-Software Engineer Service for Big Telcom (Claro)